Warhammer Alliance Q&A Session 2

I'll be covering these questions that was asked by a peculiar sounding little fellow.


Cheeko asks: Is there a global cool down?

2 seconds.

--Is there a guild lobby type thing such as EQ has?

You mean the guild lobby for guilds? If so, one could always use the keep one has claimed. So far, nothing has been revealed regarding the in-depth guild system.

--How many are allowed in the pvp scenarios?

Currently 13 on each side; 26 altogether on a single map.

--Are they a zergfest like AV to see who can kill captain first?

Scenarios: AB a lot of captures the flag but more fun. Open RvR: big Armies will zerg yours at some point in time.

--Does gear have +nuke and crit on it?

Maybe, if they do probably not a lot since WAR's general concept is skills > gears.

--Do people survive long ish in pvp or get steamrolled easily?

If you pull off a Leeroy in a group of 3-4 enemies you know what’s going to happen.

--Is there line of sight on Heals?

Yes, no blind healing.

--Does money auto-change or do you have to visit a banker?

An exchange of currency? If you’re talking about exchanging from brass to silver to gold; it does it for you.

--Are there bankers?

Yes.

--Are there dropped gears?

Yes, off both PvE mobs and PvP mobs.

--Are there gears that when you put it on it becomes no drop ie attunable?

Item binding? Yes.

--Are there manas?

Called Action Points (ie: AP)

--Does food/drink restores health/mana?

Potion does, don’t see any edible produces yet.

--Is there stat food?

Stat-effecting potions.

--Is pvp leveling effective?

When you are having too much fun, a little less exp or more will completely irrelevant to you.

--Is there Feign death the greatest ability ever?

No.

--Is it a wow clone?

Lolz. On a serious note, the keys and control is similar, some other stuffs are similar too but WoW isn’t exactly the first MMORPG ever so saying that WAR is WoW’s clone is ludicrous.

--What are the scenarios for pvp and how many different ones are there?

Basically the equivalence of WoW’s BGs. There are 3 in tier 1 so far in Closed Beta, each made specifically for each of the oppositions (ie: Human vs. Chaos).

--Is there a map that is fully opened or do you have to open it like wow?

You need to discover your map yes, it is not entirely charted out for you.

--Do you get exp for discovering new places?

Once for discovery and the another for unlocking something in the ToK.

--Is there annoying points where you can’t get up like a mountain that is an inch high because of stupid programming?

Somewhat, but generally, you cannot climb a smooth rock that has like nothing you can grip like in real life.

--Does chain jumping lower stamina?

No it does not, from what I've seen. You can bunny hop if you want and look silly.

--What level can you have a mount?

20 minimum, 30 faster, 40 fastest.

--Can anyone have a mount?

Well duh.

--Are there pve raids and is there a point to do them on a game focused of pvp?

There are instances, raid encounters we know of at the moment would be the city boss encounter. That in essence is a PvE fight, so yes I suppose there are PvE raids.

--How many items slots are there? Are there clicky items?

16 slots per bag, 2 bags at start, 1 bag every 10 levels. Eeeeerr… yes.

--How do buffs work can I buff someone and then ungroup or must I stay grouped?

Many types of buffs, there is one type where you can buff them and it would increase some kind of stats, the player then can chose to release it and would damage the enemies in some way. Disc and WP has this thing that resembles an aura for Pallies in WoW. There are more buffs too but you don’t often encounter them in T1.

-- What button opens inventory?

This is a silly question, no matter the button just goto your keybindings and change it accordingly. At least for me 'b' is my inventory button.

2 comments:

Anonymous said...

Some things I've found out in beta.

The global cooldown time is actually 1.4 seconds. It was earlier rounded up when displayed.

There is an instance door inside the capital cities that you need to be member of a rank 4 guild to enter. (guilds have levels too) I don't know if that leads to the same place for all players, or if each guild goes to their own place.

Some PvP-scenarios can hold more people, I think as many as 24 vs 24. The city-siege-scenarios are the biggest with 48vs48.

There are around 30 different PvP-scenarios (=battlegrounds) in total. Maybe half of them are too low lvl to be played once you are in the "end game".

The time to kill in PvP is usually a bit longer than in WoW. And a healer kan live almost forever in 1vs1 fights. Maybe this is because people don't know their classes that good yet.

You don't need food/water to restore health or Action Poins. They regenerate quite fast when you are out of combat. Every class uses AP that works pretty much like rogue/feral druid energy does.

There are a lot of discovery XP to get from around the world. Hidden books, statues, barrels with beer etc that gives you xp and a bit of story/lore when you interact with them.

There is a chain of very difficult 6-man instances that is the PvE-endgame. Only the King-fights needs more than one party, and that is only available after you have taken the opposing capitol.

Most buffs only work on groupmates and they will dissapear if you leave the group.

Anonymous said...

--Is there a guild lobby type thing such as EQ has?

Kind of; there are Guild Halls that all guilds share in the cities. Within them there are rooms that only guild officers and - I hear - only guild masters can enter.

--Does gear have +nuke and crit on it?

Later in the game there is actually +to skill gear, a la Diablo 2.

--Does food/drink restores health/mana?

No, there's no food or drink a la WoW in this game...but there's also really no need. Out of combat, your health regenerates at a quick rate. In or out of combat, your Action Points will restore themselves from zero to full in about ten seconds...so long as you aren't casting. (Casting halts AP regen.)

--Is it a wow clone?

Imagine that somebody took all the parts from WoW that sucked out, and they replaced those parts with Team Fortess 2.

--Is there a map that is fully opened or do you have to open it like wow?

Also, it is a super-powered map. My favorite feature is that your quest locations are circled on it, so you know where to go to get/kill stuff.

--Is there annoying points where you can’t get up like a mountain that is an inch high because of stupid programming?

My dwarven companinion Grumbleboom is a pretty accomplished climber in WAR already. He's managed to get himself up to the top of mountains all across Ekrund...places where it's clear they didn't think players would get.

--Are there pve raids and is there a point to do them on a game focused of pvp?

There are also Lairs and very large dungeons, but the vast majority of PvE content in the game (aside from possibly Lairs and certainly the King events) is geared towards six players. No more waiting around for an hour or two as people get their act together to try Curator. Or the bigger Curator (Void Reaver)....Or the even bigger Curator (Doomwalker).

BTW Welcome to the community! =)